UI & Graphic Design ︎

Mark










OP=OP is a critical device that takes the form of a board game, having laser-cut animal-tokens on the cover, a red paper board wrapping the book, and a variety of cards and banknotes on the inside which is to be removed by the player. The project explores the topic of scarcity, with players competing for assets, services and raw materials. By amplifying, modifying, and adding to the initial rules of Monopoly, OP=OP aims at triggering discussions on property, trades, ecology, and markets.